Introduction to Mojo
At this point, you should have already set up the Mojo SDK and run "Hello world". Now let's talk about how to write Mojo code.
You probably already know that Mojo is designed as a superset of Python. So if you know Python, then a lot of Mojo code will look familiar. However, Mojo is—first and foremost—designed for high-performance systems programming, with features like strong type checking, memory safety, next-generation compiler technologies, and more. As such, Mojo also has a lot in common with languages like C++ and Rust.
Yet, we've designed Mojo to be flexible, so you can incrementally adopt systems-programming features like strong type checking as you see fit—Mojo does not require strong type checking.
On this page, we'll introduce the essential Mojo syntax, so you can start coding quickly and understand other Mojo code you encounter. Subsequent sections in the Mojo Manual dive deeper into these topics, and links are provided below as appropriate.
Let's get started! 🔥
Functions
Mojo functions can be declared with either fn
or def
.
The fn
declaration enforces type-checking and memory-safe behaviors (Rust
style), while def
allows no type declarations and dynamic behaviors (Python
style).
For example, this def
function doesn't require declaration of argument types
or the return type:
def greet(name):
return "Hello, " + name + "!"
def greet(name):
return "Hello, " + name + "!"
While the same thing as an fn
function requires that you specify the
argument type and the return type like this:
fn greet2(name: String) -> String:
return "Hello, " + name + "!"
fn greet2(name: String) -> String:
return "Hello, " + name + "!"
Both functions have the same result, but the fn
function provides
compile-time checks to ensure the function receives and returns the correct
types. Whereas, the def
function might fail at runtime if it receives the
wrong type.
Currently, Mojo doesn't support top-level code in a .mojo
(or .🔥
) file, so
every program must include a function named main()
as the entry point.
You can declare it with either def
or fn
:
def main():
print("Hello, world!")
def main():
print("Hello, world!")
For more details, see the page about functions.
Value ownership and argument mutability
If you're wondering whether function arguments are passed by value or
passed by reference, the short answer is: def
functions receive arguments
"by value" and fn
functions receive arguments "by immutable reference."
The longer short answer is that Mojo allows you to specify for each argument
whether it should be passed by value (as owned
), or whether it should be
passed by reference (as borrowed
for an immutable reference, or as inout
for a mutable reference).
This feature is entwined with Mojo's value ownership model, which protects you from memory errors by ensuring that only one variable "owns" a value at any given time (but allowing other variables to receive a reference to it). Ownership then ensures that the value is destroyed when the lifetime of the owner ends (and there are no outstanding references).
But that's still a short answer, because going much further is a slippery slope into complexity that is out of scope for this section. For the complete answer, see the section about value ownership.
Variables
You can declare variables with the var
keyword. Or, if your code is in a
def
function, you can omit the var
(in an fn
function, you must include
the var
keyword).
For example:
def do_math(x):
var y = x + x
y = y * y
print(y)
def do_math(x):
var y = x + x
y = y * y
print(y)
Optionally, you can also declare a variable type like this:
def add_one(x):
var y: Int = 1
print(x + y)
def add_one(x):
var y: Int = 1
print(x + y)
Even in an fn
function, declaring the variable type is optional
(only the argument and return types must be declared in fn
functions).
For more details, see the page about variables.
Structs
You can build high-level abstractions for types (or "objects") as a struct
.
A struct
in Mojo is similar to a class
in Python: they both support
methods, fields, operator overloading, decorators for metaprogramming, and so
on. However, Mojo structs are completely static—they are bound at compile-time,
so they do not allow dynamic dispatch or any runtime changes to the structure.
(Mojo will also support Python-style classes in the future.)
For example, here's a basic struct:
struct MyPair:
var first: Int
var second: Int
fn __init__(inout self, first: Int, second: Int):
self.first = first
self.second = second
fn dump(self):
print(self.first, self.second)
struct MyPair:
var first: Int
var second: Int
fn __init__(inout self, first: Int, second: Int):
self.first = first
self.second = second
fn dump(self):
print(self.first, self.second)
And here's how you can use it:
fn use_mypair():
var mine = MyPair(2, 4)
mine.dump()
fn use_mypair():
var mine = MyPair(2, 4)
mine.dump()
For more details, see the page about structs.
Traits
A trait is like a template of characteristics for a struct. If you want to create a struct with the characteristics defined in a trait, you must implement each characteristic (such as each method). Each characteristic in a trait is a "requirement" for the struct, and when your struct implements each requirement, it's said to "conform" to the trait.
Currently, the only characteristics that traits can define are method signatures. Also, traits currently cannot implement default behaviors for methods.
Using traits allows you to write generic functions that can accept any type that conforms to a trait, rather than accept only specific types.
For example, here's how you can create a trait (notice the function is not implemented):
trait SomeTrait:
fn required_method(self, x: Int): ...
trait SomeTrait:
fn required_method(self, x: Int): ...
And here's how to create a struct that conforms to the trait:
@value
struct SomeStruct(SomeTrait):
fn required_method(self, x: Int):
print("hello traits", x)
@value
struct SomeStruct(SomeTrait):
fn required_method(self, x: Int):
print("hello traits", x)
Then, here's a function that uses the trait as an argument type (instead of the struct type):
fn fun_with_traits[T: SomeTrait](x: T):
x.required_method(42)
fn use_trait_function():
var thing = SomeStruct()
fun_with_traits(thing)
fn fun_with_traits[T: SomeTrait](x: T):
x.required_method(42)
fn use_trait_function():
var thing = SomeStruct()
fun_with_traits(thing)
Without traits, the x
argument in fun_with_traits()
would have to declare a
specific type that implements required_method()
, such as SomeStruct
(but then the function would accept only that type). With traits, the function
can accept any type for x
as long as it conforms to (it "implements")
SomeTrait
. Thus, fun_with_traits()
is known as a "generic function" because
it accepts a generalized type instead of a specific type.
For more details, see the page about traits.
Parameterization
In Mojo, a parameter is a compile-time variable that becomes a runtime constant, and it's declared in square brackets on a function or struct. Parameters allow for compile-time metaprogramming, which means you can generate or modify code at compile time.
Many other languages use "parameter" and "argument" interchangeably, so be aware that when we say things like "parameter" and "parametric function," we're talking about these compile-time parameters. Whereas, a function "argument" is a runtime value that's declared in parentheses.
Parameterization is a complex topic that's covered in much more detail in the Metaprogramming section, but we want to break the ice just a little bit here. To get you started, let's look at a parametric function:
fn repeat[count: Int](msg: String):
for i in range(count):
print(msg)
fn repeat[count: Int](msg: String):
for i in range(count):
print(msg)
This function has one parameter of type Int
and one argument of type
String
. To call the function, you need to specify both the parameter and the
argument:
fn call_repeat():
repeat[3]("Hello")
# Prints "Hello" 3 times
fn call_repeat():
repeat[3]("Hello")
# Prints "Hello" 3 times
By specifying count
as a parameter, the Mojo compiler is able to optimize the
function because this value is guaranteed to not change at runtime. The
compiler effectively generates a unique version of the repeat()
function that
repeats the message only 3 times. This makes the code more performant because
there's less to compute at runtime.
Similarly, you can define a struct with parameters, which effectively allows you to define variants of that type at compile-time, depending on the parameter values.
For more detail on parameters, see the section on Metaprogramming.
Blocks and statements
Code blocks such as functions, conditions, and loops are defined with a colon followed by indented lines. For example:
def loop():
for x in range(5):
if x % 2 == 0:
print(x)
def loop():
for x in range(5):
if x % 2 == 0:
print(x)
You can use any number of spaces or tabs for your indentation (we prefer 4 spaces).
All code statements in Mojo end with a newline. However, statements can span multiple lines if you indent the following lines. For example, this long string spans two lines:
def print_line():
long_text = "This is a long line of text that is a lot easier to read if"
" it is broken up across two lines instead of one long line."
print(long_text)
def print_line():
long_text = "This is a long line of text that is a lot easier to read if"
" it is broken up across two lines instead of one long line."
print(long_text)
And you can chain function calls across lines:
def print_hello():
text = String(",")
.join("Hello", " world!")
print(text)
def print_hello():
text = String(",")
.join("Hello", " world!")
print(text)
Code comments
You can create a one-line comment using the hash #
symbol:
# This is a comment. The Mojo compiler ignores this line.
# This is a comment. The Mojo compiler ignores this line.
Comments may also follow some code:
var message = "Hello, World!" # This is also a valid comment
var message = "Hello, World!" # This is also a valid comment
You can instead write longer comments across many lines using triple quotes:
"""
This is also a comment, but it's easier to write across
many lines, because each line doesn't need the # symbol.
"""
"""
This is also a comment, but it's easier to write across
many lines, because each line doesn't need the # symbol.
"""
Triple quotes is the preferred method of writing API documentation. For example:
fn print(x: String):
"""Prints a string.
Args:
x: The string to print.
"""
...
fn print(x: String):
"""Prints a string.
Args:
x: The string to print.
"""
...
Documenting your code with these kinds of comments (known as "docstrings")
is a topic we've yet to fully specify, but you can generate an API reference
from docstrings using the mojo doc
command.
Python integration
Mojo is not yet a full superset of Python, but we've built a mechanism to import Python modules as-is, so you can leverage existing Python code right away.
For example, here's how you can import and use NumPy (you must have Python
numpy
installed):
from python import Python
fn use_numpy() raises:
var np = Python.import_module("numpy")
var ar = np.arange(15).reshape(3, 5)
print(ar)
print(ar.shape)
from python import Python
fn use_numpy() raises:
var np = Python.import_module("numpy")
var ar = np.arange(15).reshape(3, 5)
print(ar)
print(ar.shape)
For more details, see the page about Python integration.
Next steps
Hopefully this page has given you enough information to start experimenting with Mojo, but this is only touching the surface of what's available in Mojo.
If you're in the mood to read more, continue through each page of this Mojo Manual using the buttons at the bottom of each page—the next page from here is Functions.
Otherwise, here are some other resources to check out:
-
If you want to experiment with some code, clone the Mojo repo to try our code examples:
git clone https://github.com/modularml/mojo.git
git clone https://github.com/modularml/mojo.git
In addition to several
.mojo
examples, the repo includes Jupyter notebooks that teach advanced Mojo features. -
To see all the available Mojo APIs, check out the Mojo standard library reference.
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